Usual card points
| Card | Points when unmatched |
|---|---|
| Ace, king, queen, jack | 10 each |
| 2 to 10 | The number printed on the card |
| Joker used as a substitute | 0 |
A printed joker, or the wild joker of that deal, scores zero when it is standing in for another card. If a wild card is used as its own rank and suit inside a pure sequence, treat it as that card and follow the table’s joker rule.
Cards inside a valid sequence or set are not added. Only loose cards are. Example: an unmatched king, 5 and 7 score 10 + 5 + 7 = 22. That 22 is a point total, not a rupee amount.
When the score is zero
A player who declares a complete valid hand scores zero for that deal. The hand still has to meet the table’s minimum: commonly two sequences, one of them pure, with every other card grouped. A declaration that fails is not zero. Many tables then score that hand at the maximum, often called a full count.
Caps are a table rule
Lots of points and pool tables stop a losing hand at 80 points, even if the loose cards add up to more. That cap is widespread, but it is still a rule of the table, not a law of the cards. Do not assume 80 if the table has not said so. This website does not publish a Rummy Wealth maximum, drop score or point-to-rupee rate.
आम नियम में A, K, Q, J के 10 अंक होते हैं और 2 से 10 का अंक कार्ड पर लिखा नंबर होता है। जोकर आमतौर पर 0 होता है। 80 की सीमा हर टेबल पर लागू हो, यह जरूरी नहीं।
Where the total is used
Points rummy uses the total for that deal alone. Pool rummy adds it toward 101 or 201. Deals rummy adds it across the agreed deals. The same card values feed all three.